Monday, November 28, 2016

Kakamora of Moana

Congrats to my friends who labored to make Disney's Moana the beautiful film that it is!  If you haven't seen it yet, go check it out.
Here's some fan art of those adorable Kakamora characters.

And here's a high res still version:

Sunday, February 21, 2016

Saturday, January 02, 2016

A short time ago, in a theater not far away...

Taking my son to Star Wars was a blast!  I've had this one in my head for a while, and finally had the time to get it out.

Happy 2016.  Hope yours is great!

Thursday, December 17, 2015

The Takedown - anim doodle

The Takedown from joe daniels on Vimeo.

This was a quick pencil test I made on my iPhone during the commute to and from work the other day.  It was done pretty much straight ahead for the major keys and breakdowns, then went back and filled in some in-betweens.  Fun way to pass the time.

If anyone is interested, it was done in Animation Creator for iOS, with camera shake added in After Effects.

Thursday, November 05, 2015

Avengers Academy - coming soon!

It's been quiet around here for a while, as I've been working with the awesome team at TinyCo on a pretty sweet game,  Avengers Academy.  It's been officially announced, so here's how you can get connected:

On Facebook:
Official Website:
Twitter:  @avengersacademy

Teaser Trailer:

Some Art:

Sunday, May 17, 2015

Farewell to Spock - caricature sculpt

"Space, the final frontier..."

Farewell to Spock from joe daniels on Vimeo.

I've been tinkering with this sculpt since I heard the sad news about the passing of Leonard Nimoy.  Star Trek was a staple at the Daniels household when I was growing up.  The TV shows, movies, books, the musical scores.  That show, its characters, and technology have inspired millions over the years, and I was no exception.  Spock, in particular, was a character I latched onto and looked up to, so it is odd to picture a world without the main who spoke that iconic parting phrase.

Farewell, Admiral Spock.  You will be missed.

Here are a few images:

Tuesday, December 16, 2014

Holiday Rig Update!

Marv is getting into the holiday spirit with this new outfit.  If you've already purchased my Body Mech rig mega-pack, download the update now for free!    (That last link just takes you to your Gumroad library to get the update, so if you're looking to purchase the 12 Rig MegaPack and get all the free updates, click the image below:)

To get Marv all dressed up like the image above, follow these simple steps:
  • Open the Marv rig and head to Marv's main shader (either by opening the hypershade or by making the geometry selectable and then right-click > material properties).
  • Map the santa_color_1k.jpg texture to the Color channel.
  • Select the placement or global control and scroll down in the channel box until you find the slider for Santa Clothes.  Turn that on and you'll get the new geometry plus controls to shape the hat and beard.
  • Animate something fun!

Also, enjoy this very nice Ballerina test by Matthew Roe using the Tina rig:

Ballerina Animation from Matthew Roe on Vimeo.

Thursday, November 20, 2014

CTN Expo 2014

I'm packing my bags for CTN!  It's been a crazy couple of months, so I'm looking forward to catching up with friends, hearing great talks, and picking up amazing artwork at the best animation convention around.  I'll probably be wearing this hat I whipped up for the occasion (Who recognizes it?).  So if you're in Burbank and see this hat bobbing around the convention center, say "Hi!"

In other news:

Flyhunter Origins - A game I did some animation work on just came out for iOS & Andriod.  You should check it out.  It's a ton of fun.

And I have a rig update for my Body Mechanics Rigs coming once I get back, squashing a couple of bugs people have reported.  Thanks!  And I have plans for a holiday-themed update, so stay tuned.

Tuesday, October 21, 2014

BodyMech Rigs - October news

  • Texture Maps
  • Updates
  • Showcase!


First, Halloween is just around the corner, so I've made a couple simple texture maps to get you in the candy-begging spirit.  They work great on all the Body Mechanics rigs.  Just put them into the "sourceimages" folder of your maya project and load them into the color channel of the body shader.

Download them HERE.





I've added auto-squash functionality to the spine of Marv and Stella.  Sooo much fun to play with.  It's on by default, but can be turned off on the UpperBody control.  I've also squashed the right shoulder rotation bug (where the rotate x is opposite of what it should be).  You can download the update at Gumroad.


And lastly, I wanted to showcase some of the awesome animation that everyone has been up to.  I'm sure I missed some great work out there, but here is a sample of what people are doing.  Keep it up!

Guerrilla animation team exercise - Landing and Settle from Sem Assink on Vimeo.

06 - Landing - Richard "the killer" Oud from Guerrilla Animators on Vimeo.

Aia Test Final from Kevin (Hoa) Nguyen on Vimeo.

Herc rig anim test from John Seldon on Vimeo.

Adam Bradford - Fall 2014 Game Animation Demo Reel from Adam Bradford on Vimeo.

Body Mech Rig Test from James King on Vimeo.

Saturday, August 30, 2014

New Rigs!

Update 10/4/ 2014:  The BodyMech Rigs are back up, and with new features!  Here's a walk-through and pose demo video.

I've just launched a series of Maya rigs, designed to be perfect for honing in on those body mechanics and body acting skills.  These rigs are quick and fun to pose, just check out the video below.

BodyMech Rigs - Intro from joe daniels on Vimeo.

In order to fund future developments along these lines, I'm selling them through Gumroad.  Think of it this way:  buying a set of these rigs is like getting me dinner to say thanks for all the awesome stuff you're going to animate with them.  :)

  Thanks to everyone who is supporting this project.  You're all awesome!

Click on the thumbnail below to find out more.

I must have them all!

Pick up the AnimSchool Picker here.

P.S.  If you're an instructor looking to grab these up for your classes, or a workshop, you can do so by selecting the Volume License option in Gumroad's payment section and choose the number of licenses that is right for your case.
Check out the Single-user License Agreement and the Volume License Agreement for more info.